Chaos Castle
a place where An absurd animated series meets ingenious interactivity!
Stop Motion Animation combined with CG
Claydini is a scatterbrained visionary who is desperate to get into the exclusive wizards’ guild. However, being a misguided genius, every one of Claydini’s spells creates something unintentionally silly!
Through aeons of magical mishaps, Claydini has expanded the tardis-like castle interior with countless rooms and phantasmagorical characters. It’s now so big, no one knows where it ends!
Realising things are now utterly out of hand, Claydini has employed two assistants, gogo and sproggy, to help tackle tasks, investigate the illogical, and contend with the chaos!
Created by
Chris Roe
Audience
Family
Project Status
In Development


Technique
CG Animation combined with Plasticine on Glass
We love the stretchy, squashy, tactile nature of Plasticine animation. Using a single material unifies everything in Chaos Castle no matter how diverse it gets.
To make the interactive world and keep the production scale feasible, we will combine real world clay stop motion elements with clay textured CG animation. Both have their advantages, and we know exactly when to use each method.
We are currently working on our Unreal Engine tools and tech to efficiently construct the castle interior. The tool will be simple, enjoyable, and quite relaxing to use.



